Why I’m Excited for Star Ocean 5 and the Series’ Evolution

Square Enix and tri-Ace have just announced that a new Star Ocean game is in development. It was thought “The Last Hope” was going to be the final instalment in the series, but now we are set to head out into the great star ocean once more… But first let’s look back how the series has evolved.

Star Ocean 5 Background

The Star Ocean series began on the Super Nintendo and featured real-time battles with an interesting space travelling story. It allowed different characters to be recruited on different play-throughs and debuted the “private actions” system which revealed additional backstory for characters the player chose to engage with. The first game wasn’t released outside of Japan until it’s remake on the PlayStation Portable some 10 years later.

Star Ocean SNES

Next came “The Second Story” released on the original PlayStation, again using the action-based battle system the series is known for allowing full control over the playable characters in combat. Taking place 20 years after the first Star Ocean, this game allowed the player to choose between two different main characters that affected the way the story played out. The series was making a name for itself moving into the PlayStation 2 era.

Star Ocean 2 Battle

Set hundreds of years after the second game, Star Ocean: Till the End of Time moved the series into 3D and also featured fully voiced dialogue. The use of 3D graphics elevated the battle system to new heights and is seen now as the main drawcard of the series. Like the other titles it also has a vast item creation system and a compelling soundtrack.

Star Ocean 3 Characters

Most recently the fourth Star Ocean game was released on the PlayStation 3 and Xbox 360 and was actually a prequel to the entire series as humanity faced the aftermath of World War III. It added new facets to the battle system, like Blindside attacks and a four-character party and allowed the player control over their own spaceship.

Star Ocean 4 Edge

So why am I excited for a revival of Star Ocean? Well the developers have stated that they are trying to capture the spirit of Star Ocean 3, from the logo design, to the art style. Hopefully this means more that just superficially and actually means they aim to harken back to the PlayStation 2 era of design for RPGs. More than a few RPG series fell in quality during the last generation and some have been completely missing in action. So if Star Ocean 5 can come back strong it might lead the way for other games to do the same.

Star Ocean 5 Logo

Either way, I’m excited to take another Sci-Fi quest, travelling to unexplored planets and battling enemies in a fantastic new Action-RPG adventure!



Filed under Editorial, Star Ocean Series

Review: Why You Should Play Child of Light

Child of Light is a downloadable turn-based RPG released across various PlayStation, Nintendo and Xbox consoles that features a beautifully unique art design and an engaging combat system wrapped up in a fairy tale narrative.

Child of Light Aurora

The first thing that will strike you about Child of Light is the magnificent art direction and animation. It really looks like a watercolour painting come to life. If you ever dreamed of a fairy tale adventure as a kid, it would probably look a lot like this. The dialogue is also unique as it is delivered in poetic verse, keeping the conversations between the characters interesting and fun.

Child of Light Backgroud

The story follows Aurora, a young girl on a journey through the magical land of Lemuria to defeat the Dark Queen Umbra and return light to the world. The narrative seems ripped straight out of a fairy tale book, but there are a few twists and turns along the way. Aurora is a strong willed protagonist and she is joined by a colourful cast of characters along her quest.
Child of Light Thorns
The gameplay of Child of Light consists of some light side-scrolling platforming reminiscent of Valkyrie Profile and a battle system with ideas taken from Grandia. The turn-based battle system shows you a timeline of when actions with be performed, allowing you to time your attacks to interrupt the enemies onslaught. Each character has a skill tree that lets them learn new skills and abilities as they level up and you can also equip them with various element gemstones to add further bonuses to their stats.
Child of Light Combat
The music is equally effective as the visuals in taking you away to the fantasy land of Lemuria, from dark caverns to deserted villages. Most of the tunes are gentle and melancholy, but gain intensity when required in big battles. The beautiful piano driven “Pilgrims on a Long Journey” is a highlight that echoes the themes of Aurora’s adventure.
Child of Light Gate
Child of Light is a work of art, both in design and presentation. If you wish to play an artistic and whimsical RPG then you should play Child of Light.


Filed under Child of Light, Reviews

The History of Dragon Quest

Before there was Final Fantasy… There was Dragon Quest. Taking inspiration from western developed RPGs such as Wizardry and Ultima, designer Yuji Horii’s original Dragon Quest game established many foundations of the console RPG genre. Collaborating with manga artist Akira Toriyama and composer Koichi Sugiyama, Dragon Quest has stayed fiercely loyal to it’s traditions resulting in 10 mainline games and a plethora of spin-off titles. Dragon Quest is so popular in Japan that most titles are released on a weekend or public holiday so not to effect school children and people going to work!

Dragon Quest Artwork

Published by Enix the first four Dragon Quest games were released on the original Nintendo Entertainment System and localised in North American under the name Dragon Warrior due to copyright. The Dragon Warrior name was kept all the way up to Dragon Quest VII outside of Japan. The NES instalments featured a fully explorable overworld, dungeons, a simple yet satisfying narrative and a turn-based battle system. Different to Square’s Final Fantasy series, Dragon Quest utilises a first-person view for combat which allowed focus on the detailed enemy designs. Dragon Quest I-IV were initially developed in collaboration with Chunsoft. Yuji Horii’s own studio Armor Project co-develops all the mainline instalments.

Dragon Quest Battle

Moving onto the Super Nintendo, Enix released Dragon Quest V and VI in Japan only. Both titles wouldn’t make their appearance in English speaking countries until years later in remakes for the Nintendo DS. Again Chunsoft developed Dragon Quest V, but from Dragon Quest VI onwards, which was made by Heartbeat the series had a rotation of developers. Heatbeat would also go on to co-develop Dragon Quest VII on the original PlayStation with ArtePiazza (who themselves would develop many remakes of earlier titles in the series). The massive Dragon Quest VII was released in North America and the next few games would follow suit.

Dragon Quest World

In 2003, Enix merged with former rival Square and Square Enix partnered with Dark Cloud developer Level-5 to release one of the most critically acclaimed and successful instalment in the series. Dragon Quest VIII: Journey of the Cursed King released on the monumental PlayStation 2 and propelled Dragon Quest into a beautiful 3D cel-shaded world. The exploration was vast, the voice acting engaging and everything else great from the series was carried over and improved to make it one of the PS2’s best RPGs. Dragon Quest VIII also overhauled the dialogue in the English releases which has been carried over into the remakes of earlier games and new releases over the past few years.

Dragon Quest VIII Characters

Having found success with Level-5, Square Enix worked with them again to develop Dragon Quest IX: Sentinels of the Starry Skies for the impressive Nintendo DS. Originally planned to be an action-RPG, loyal fans disliked this direction so much that the idea was scrapped and a turn-based battle system was restored. Implementing an interesting take on multiplayer in what is predominantly a single player experience, Dragon Quest IX took the series to new heights and arguably it’s most popular era in English countries.

Dragon Quest IX Combat

Unfortunately in the years since, remakes of DQ IV, V and VI were released on the Nintendo DS by Nintendo themselves to a less popular response in North America and the Massively Multiplayer Online (MMO) Dragon Quest X, as well as spin offs such as Dragon Quest Monsters have stayed in Japan only. With such a rich history of quality RPGs it would be a shame to not have any more Dragon Quest games translated into English. There is still hope as the action/ adventure spin off Dragon Quest Heroes is in development for 2015 on The PlayStation 3 and 4 and the next mainline instalment Dragon Quest XI has been confirmed to be returning to a traditional RPG on consoles. So if you are a fan of the series or love a great classic turn-based RPG, the history of Dragon Quest is worth a look into.

Dragon Quest Heroes


Filed under Dragon Quest Series, Editorial

Top 5 Final Fantasy Summons

After first appearing in the 3rd instalment in the Final Fantasy series, Summons have been a recurring and integral part of the franchise. They can be known my many names, such as Espers, Eidolons or Aeons, but no matter what these magical beings can be relied upon in battle to deliver some impressive spells to take on the toughest enemies.
Here are my Top 5 Favourite Summons:
1. -Bahamut-
The King of Dragons, often the most powerful Summon obtained during the main storyline, Bahamut flies around and rains non-elemental damage against your enemies via his Mega-Flare attack. Although Summons are not used in the first Final Fantasy Bahamut still appears and grants the Warriors of Light more powerful classes. In Final Fantasy VII Bahamut even has different forms such as Neo Bahamut and Bahamut ZERO.
Best Incarnation – Final Fantasy VII
Final Fantasy VII Bahamut Zero2. -Shiva-
The Ice Queen has appeared in almost all of the mainline Final Fantasy titles. Usually obtained early in the storyline, Shiva can be a powerful ally dealing Ice damage to your enemies. With Summons controllable during Final Fantasy X, Shiva is fast and has attacks that delay the enemy’s movements and she is very helpful in the initial fight against Seymour.
Best Incarnation – Final Fantasy X
Final Fantasy X Shiva3. -Alexander-
Originally appearing in Final Fantasy VI, Alexander is a giant castle-like robot that attacks with Holy based attacks such as Divine Judgement. During the events of Final Fantasy IX, the main antagonist Kuja summons Bahamut to destroy the Kingdom of Alexandria, but Garnet and Eiko counter it with Alexander. The two powerful Summons engage in a mighty battle with Alexander overpowering the Dragon King.
Best Incarnation – Final Fantasy IX
Final Fantasy IX Alexander4. -Anima-
Being an Aeon, Anima is a dream of the fayth, specifically the mother of Seymour in Final Fantasy X. It is one of the most powerful Summons in the game and must be obtained by finding all the hidden treasures in the Cloisters of Trials. Anima is dragged from the underworld to deal immense pain to your adversaries.
Best Incarnation – Final Fantasy X
Final Fantasy X Anima 25. -Phoenix-
The eternal fire bird, Phoenix deals Fire damage to enemies and can revive your knocked out party members. In Final Fantasy VI Locke attempts to revive his lover Rachel using the Esper. but only manages it momentarily. In Final Fantasy VII you can pair the Phoenix material with Final Attack to revive all of your party even after an attack that would normally lead to game over.
Best Incarnation – Final Fantasy VII
 Final Fantasy VII Phoenix Summon


Filed under Final Fantasy Series, Top 5 Lists

Character Study: Yuna’s Pilgrimage

The main character of Final Fantasy X is Tidus, but the main heroine of the story is Yuna. Daughter of High Summoner Braksa, Yuna resolves to take the unenviable journey to receive the Final Aeon and defeat Sin, bringing peace to all of Spira. Yuna is one of the most interesting and determined characters ever to grace an RPG. While some female characters are often criticized for being mere “damsels in distress”, this article will delve into Yuna’s story and discuss why she is such an amazingly strong character.
 Final Fantasy X Yuna Sending Kilika
Final Fantasy X features an emotional and gripping narrative and a very interesting concept for it’s story; death. The people of Spira are constantly under attack from the seemly invincible monster Sin, who causes death and destruction all over the world and the only way to bring peace (albeit briefly) is for a summoner and their guardian to sacrifice their lives in the hope to defeat Sin by using Aeons which are souls of the dead. Even if they are victorious, Sin is soon reborn and cycle begins anew. A pretty depressing prospect indeed.
 Auron: “Spira is full of death… only Sin is reborn, and then only to bring more death. It is a cycle of death, spiraling endlessly.”
 Final Fantasy X Yuna Sin
Despite this, Yuna chooses to follow in the footsteps of her late father and volunteer herself to journey across the world gaining enough strength and knowledge to battle Sin. During the first half of the game Tidus (and by extension, the player) is unaware that Yuna must die in order to defeat Sin. When you first encounter Yuna she seems like a reserved, yet optimistic woman, but there is an air of sadness about her. At first it seems that she is just cautious of the pressure put on her by the expectation of everyone in the world relying on her to defeat Sin, but soon you realise there is a much more tragic reason. When Tidus learns the truth, his emotions get the better of him and I’m sure the player is no different. Looking back now, all of a sudden Yuna’s odd actions seem to make sense and it is all summed up beautifully by this heartbreaking line spoken by Tidus.
Tidus: “Sometimes Yuna would just stare off into the distance. I finally understood why. She was saying goodbye to all the places she’d never see again.”
Final Fantasy X Yuna Besaid
While the realisation that your death is not only inevitable, but that the gruelling journey you are taking is actually bringing you closer and closer to it would be enough to make even the most courageous person falter, Yuna’s resolve is strong and her determination, stronger still. Yuna fully accepts her fate and takes very seriously her responsibility to bring peace to the people of Spira. While she may seem frail, soft spoken or unassuming physically, her will is insurmountable. She is meet with many other challenges during her journey, but she never once relents, even knowing what the end will bring. Tidus often questions her motives and sacrifice, even going as far as suggesting she just quit the pilgrimage and live a normal life, but she responds that even is she were free to do whatever she wanted to, even with Tidus by her side, she would never be able to forget her promise to everyone.
Yuna: “I fight for Spira. The people long for the Calm. I can give it to them. It’s all I can give. Defeating Sin, ending pain… this I can do.”
 Final Fantasy X Yuna Calm
You learn over the course of the game that many summoners have failed in their Pilgrimage, whether they lose their resolve and give up, or die before they even get to the final battle. Summoners surround themselves with guardians for protection on their Pilgrimage and Yuna is no different. They say you can tell the character of the person by how others talk about them, and everyone shows Yuna a lot of respect and admiration. Even her enemies acknowledge her resilience and while many of the hierarchy of Yevon try to use her for their own means, not one of them succeeds and Yuna herself is often the one to foil their plans. Lulu, Wakka and Kimahri are like family to Yuna and guard her with their lives, Rikku is her family and tries everything in her power to keep her safe and even Auron sees the strength in her and allows her to make her own decisions. Yuna is of course just as thankful and willing to do anything for her friends.
Yuna: “Maester Seymour. I trust my guardians with my life. But they are also my friends. I will not stand by and watch them be hurt. I will fight you, too!”
 Final Fantasy X HD Group
That brings us to the last person Yuna grows close to over her journey, Tidus. Being an outsider Tidus has a completely different perspective of the world of Spira and has no attachment towards traditions and Yuna’s faith in Yevon’s teachings. It is an interesting dynamic how Yuna tries to explain it to Tidus and how she tells him her sacrifice is worth it to see the people of Spira happy. Some of biggest character development in Yuna’s arc comes when she discovers Yevon’s deceit and how she responds to it. Tidus notes how Yuna is visibly shaken as her faith is torn from her. Although once again Yuna is not one to back down and staying true to herself she continues on with her journey as the people of Spira’s happiness is her only concern. Yuna once told Tidus how she taught herself to be strong and practiced smiling to everyone, even when she was in turmoil inside. Yuna has incredible inner strength, but she also understands that she needs the strength of her friends to overcome her mightiest challenges.
Yuna: “I’ve… learned how to smile… Even when I’m feeling sad.”
Final Fantasy X Yuna Sad
Yuna is the shining light of hope to the people of Spira and she is an amazing and well developed character amongst a cast of great characters in Final Fantasy X.


Filed under Editorial, Final Fantasy Series

Review: Why You Should Play Chaos Rings

Chaos Rings is a turn-based RPG for the iOS platform that brings impressive art design, an intriguing story and console style gameplay to the iPhone and iPad.

Chaos Rings Battle

Developed by creators of the Wild Arms series Media.Vision and with art direction from Yusuke Naora who worked on RPG classics Final Fantasy VII and VIII, Chaos Rings has a distinct PlayStation era feel. The pre-rendered backgrounds look beautiful and highly detailed and the character designs are interesting and varied. Chaos Rings is one of the most visually pleasing RPGs on the iOS platform and a great game in it’s own right.

Chaos Rings Background

The story of Chaos Rings revolves around four different pairs of characters that are brought together in the Ark Arena and forced to fight for their lives, with the victors gaining immortality. The game lets you chose between four different scenarios adding re-play value as each one plays out differently. Each pair must travel through various dungeons and face bosses in order to learn more about the Ark Arena, the mysterious Agent who appears to be running the Arena and the truth about why they have been summoned there. Each pair have an interesting relationship dynamic, from being husband and wife to wanting to get revenge for murder, but over the course of the game they develop further and you learn the truth about their pasts. The story and the characters that fill it are both interesting and engaging.

Chaos Rings Character Select

Chaos Rings brings a slight switch up to the tradition turn-based battles RPG players are familiar with. In combat each couple can choose to attack individually or combine together to perform a more powerful paired attack. Using pair attacks might cause more damage, but then the enemies have a chance to fight back and attack both party members in a single strike. A Break Meter is also displayed showing who has the upper hand in battle so balancing between using solo and pair attacks is crucial to winning tough boss battles. After defeating monsters you can earn Gene Plates that can be equipped to your characters to allow them to perform magic attacks in combat. Most of the gameplay revolves around dungeon crawling, but a few puzzle room challenges that require you to move blocks and teleport your character around obstacles are implemented to provide a bit of variety.

Chaos Rings Immortal

Like the visuals, the soundtrack is also impressive for the hardware. The music is mostly lively and up-tempo, such as the majestic “Theme of Chaos Rings”. While other tracks change it up like the eerie and mysterious “No Place Like Home”. Most tunes have multiple parts making the compositions feel varied and unique. This is a quality soundtrack.

Chaos Rings Puzzle

Chaos Rings is an impressive RPG designed for mobile platforms featuring great combat and art style. If you wish to play a quality RPG on your iPhone or iPad then you should play Chaos Rings.

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Top 5 RPG Series That Need A Comeback

Some RPG series have been dormant for many years now. During the Super Nintendo, PlayStation and PlayStation 2 eras these series were seen as some of the best and most innovative. A few of these series have seen some spin-off games or Japanese only titles recently, while others haven’t had a new release in over a decade. These are the Top 5 RPG series that need to make a comeback.
1. -Suikoden-
Starting life on the original PlayStation back in 1995, the Suikoden series is well known for it’s focus on political storylines, ability to recruit 108 characters and three different types of combat, including turn-based party battles, one-on-one duels and large scale strategy war battles. Suikoden II is probably the most critically acclaimed in the series, while the last mainline instalment was Suikoden V released in 2006. It would be amazing for Konami to release Suikoden VI and bring back the epic storylines and intense battles.
Suikoden II Battle
2. -Grandia-
Developed by Game Arts, the original Grandia is seen as a classic released on the Sega Saturn and PlayStation. Grandia featured one of the best turn-based battles systems ever made, that allowed your characters to counter or even interrupt enemy attacks. The rest of the series followed on with this great system, but despite an online entry recently the last mainline entry was Grandia III released on the PlayStation 2. I would love to see a Grandia revival capturing the sense of imagination, spirit and adventure of the first game.
Grandia Fun
3. -Wild ARMS-
Like a few of the series on this list, the first Wild ARMS game was released on the original PlayStation. Published by Sony, Wild ARMS was notable for having an “Old West” theme and characters that used firearms as weapons. While beginning with a traditional turn-based battles system, later entries changed up the formula to incorporate a Hex System allowing characters to move around a grid when fighting enemies. With 5 main games and a tactical RPG spin-off all releasing on past PlayStation systems now is the time to bring Wild ARMS 6 to the PlayStation 4.
Wild ARMS 5 Dean Rebecca
4. -Dark Cloud-
Level 5 has created some fantastic RPGs over the years, but their very first was Dark Cloud for the PlayStation 2 back in 2000. A sequel, Dark Chronicle was released a couple of years later improving on everything from the original featuring action RPG battles, city-building system mechanics and a magical cel-shaded art style. With the last game released over a decade ago, many fans have waited long enough for a 3rd Dark Cloud game.
Dark Chronicle Characters
5. -Breath of Fire-
The oldest series on the list, Capcom developed the first game for the Super Nintendo back in 1993. After a sequel on the SNES, the series moved to the PlayStation and PlayStation 2 and really hit it’s stride. The battle system is turn-based and the main protagonist of each game is named Ryu who can transform in different types of dragons. The last entry Breath of Fire V: Dragon Quarter was released in 2002 and brought some unique design elements to the series. Despite a sixth entry being announced in Japan for smartphones, RPG fans would rather a console game returning to the style of Breath of Fire IV.
Breath of Fire Battle


Filed under Breath of Fire Series, Dark Cloud Series, Grandia Series, Suikoden Series, Top 5 Lists, Wild ARMS Series