Tag Archives: remake

Top 5 Mini Games in Final Fantasy VII

The Final Fantasy series is no stranger to Mini games or including scenarios that change up the main gameplay style. From card games, to underwater sports games, to even learning lines for an Opera performance these diversions added variety to the main narrative. Final Fantasy VII took these ideas to another level and added a plethora of mini games that were either ingrained in the main story or fun extras to earn rare rewards. Here are the Top 5 best mini games to distract you from taking down Sephiroth:

1. – Midgar Motorcycle Chase (G-Bike) –

After the climatic battle with Rufus at the top of Shinra HQ the party escape Midgar by stealing a truck and being chased down the highway by Shinra guards. Cloud follows on a motorcycle and the player is tasked with protecting the truck and slicing through the Shinra attackers. While initially part of the main game, the player can play G-Bike again at the Gold Saucer later in the game earing points for taking down other bikes.

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2. – Snowboarding (Icicle Inn) –

After obtaining the snowboard and map from the village at Icicle Inn, Cloud rides a snowboard down the mountain through various routes before landing in the Great Glacier. The paths you take result in where you start your trek through the Glacier. Later in the game Snowboarding can played at the Wonder Square in the Gold Saucer and Cid and Tifa can be controlled instead of Cloud. The player can compete in time trials and unlock different courses to race on.

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3. – Battle Square and Speed Square Shooting Rollercoaster (Gold Saucer) –

Final Fantasy VII had its own amusement park known as the Gold Saucer that housed numerous mini games itself. Each different Square of the Gold Saucer had different events to participate in, such as partaking in the medieval play on the date with Aeris, Tifa or Yuffie (you skip the play if you win a date with Barret). Although the biggest attractions are the Battle Square where you fight a set number of battles with increasing handicaps imposed upon you to gain rare items like Cloud’s Level 4 Limit Break; Omnislash and the Shooting Rollercoaster which plays like an on-rails shooter where you rack up point for hitting targets.

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4. – Chocobo Breeding and Racing (Gold Saucer) –

Your first encounter with a Chocobo will usually be when you can catch one to ride over the Marshes and avoid the Midgar Zolom or when you must come first in a Chocobo Race to win your freedom from Corel Prison. After that you can either bet on Chocobo Races or breed your own and ride them to win items and rewards. Chocobo Breeding is extensive and later in the game you can breed different colour Chocobos that have new abilities like crossing rivers and mountains to allow you to explore the World Map and find extremely strong Materia in hidden caves such as the Knights of the Round Summon and Quadra Magic.

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5. – Tower Defence (Fort Condor) –

Once you have access to Fort Condor you can help the villages defend the giant Condor that has makes its home above the reactor on top of the mountain. It is played again in the main game to stop the Shinra from gaining the Huge Materia. It plays like a strategy tower defence game where you buy different soldier types and place them on the field to defeat and block the advance enemy troops.

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What are your favourite mini games in Final Fantasy VII and how do you think they will be updated in the remake?

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Final Fantasy VII Remake

The reunion at hand may bring joy, it may bring fear, but let us embrace whatever it brings. For they are coming back…

Almost 20 years ago, Final Fantasy VII was unleashed on the original PlayStation and burned itself into the hearts and minds of many people. It is still a highly regarded RPG and looked back upon fondly by the millions that played it. Whether it was the 3D graphics, the impressive (at the time) FMV sequences, the sensational soundtrack, the atmospheric and intriguing world, the lovable and iconic characters, the strategic turn-based battle system, the emotional and quirky narrative or just a combination of all of those things and more, few games have the immense reputation as Final Fantasy VII. Now it is going to be remade anew!   

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Final Fantasy VII is my favourite game of all time and for years I often wondered what a remake would be like, honestly it brought equal parts excitement and fear. Final Fantasy VII is very much a product of its time, for both good and bad, but it’s what makes it what it is. By updating the game to modern standards it would no doubt look amazing… but, would voice acting destroy the beauty of the soundtrack? Would the battle gameplay be changed and the material system diluted? Would the narrative lose some of it’s more unique and bizarre moments? And would the lack of original creators like Hironobu Sakaguchi, Nobuo Uematsu and Masato Kato that no longer work at Square be sorely missed? These… these were the questions that I could never answer.

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Despite these reservations, I cannot deny my excitement for this remake. To revisit this world again and see it in a completely new light. The moody and sombre Midgar, the mysterious and eerie City of the Ancients, the wild and wacky Gold Saucer, the intimidating Junon, there are so many fantastic locations in Final Fantasy VII to explore. The details were exceptional on the pre-rendered backgrounds and they were really highlighted by the cinematic camera angles. The remake has a great opportunity to really breathe new life into this world and amaze the player with its scope and diversity.

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I also can’t wait to see how they adapt the story, both the truly emotional and heartfelt moments, but of course the funny and weird ones just as much. Final Fantasy VII deals with some harsh and realistic themes. Aeris’ death scene, Dyne’s mass murder at the Battle Square and emotional exchange with Barret before his suicide, Zacks original brutal and stoic death, Shinra dropping the Sector 7 plate and killing thousands, juxtaposed over the heroes blowing up the Mako reactors and killing innocent civilians themselves and of course Sephiroth losing his mind and setting Nibelheim ablaze and walking through the flames.

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In contrast it also has plenty of funny moments that really give it an identity all of its own. I hope we get to see scenes like Cloud dressing up as a girl to infiltrate Don Corneo’s Mansion, Tifa slapping Scarlet on top of the Junon Cannon, Red XIII disguised as a sailor walking on two legs (and Barret dressed as a marshmallow), Aeris and Cloud participating in the Play on their Gold Saucer date (or Tifa, Yuffie or… Barret), Cloud trying to get into the Shinra Parade unnoticed and especially Cid telling everyone to sit down and drink their God damn Tea!

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Sure, changes will be made. The battle system will be changed to something more modern and adopt a turn-based, real time hybrid, some story segments will be altered, voice acting will be present and some of the mini-games may be cut. But based on the latest trailer Square Enix and Tetsuya Nomura look to be staying as faithful as possible and aiming to recapture the vibe and soul of the original game. We will always still have the original Final Fantasy VII that we can go back and play anytime, but I am happy to embrace this reimagining of Cloud’s journey and be excited to discover everything all over again…
Besides, there ain’t  no getting off this train we’re on, so… Let mosey!

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Is the Time Right for a Remake of The Legend of Dragoon?

I have just begun playing The Legend of Dragoon for the first time. Released on the original PlayStation in 2000, this was Sony’s attempt at developing an epic RPG to ride the wave of success started by Final Fantasy VII. While it was popular, it never garnered the critical acclaim, or the commercial success of the game it tried to emulate, but it was an outstanding RPG in its own right. While I have been having a fantastic time playing it and it definitely has that magical feel that only RPGs made in that era posses, I believe this would be a great time for Sony to remake the game for a new generation.

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Firstly, The Legend of Dragoon was released towards the end of the PlayStation’s lifespan and the PlayStation 2 was beginning to take over, so many players may have missed out on the opportunity to play the game. With Sony set to announce new hardware and with a general lack of large-scale console RPGs developed by Sony anymore, now would be a great time to re-imagine the game and capture player’s interests.

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While The Legend of Dragoon was created with pre-rendered backgrounds and low polygon character models, the art direction is detailed and beautiful and would translate well to the realistic graphics found in today’s games. There are a number of set pieces found in the story that would be amazing to see with updated graphics and could be a fine showcase of Sony’s new hardware.

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The turn-based battle system also tried to do something different, by including real time button presses to execute combos and increase attack power. This made combat more engaging and would allow the designers to keep the turn-based mechanics, instead of following most modern RPGs that utilise more action orientated battle systems. The battles are very cinematic, especially with the Dragoon transformations, which would also translate well into more realistic graphics.

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The Legend of Dragoon was made as a chance for Sony to increase the momentum of RPGs at the time, but a remake now would allow the game to stand on its own. The story is interesting, the characters are memorable and the game play has unique features that set it apart. A remake would also allow the designers to tweak some aspects of the game such as an updating the soundtrack, adding more voice acting and having a free-roaming world map. It was recently revealed that a sequel was once in production but was unfortunately cancelled and while The Legend of Dragoon was a great RPG that might not have found its full potential, the time is now right for a remake!

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2D RPGs and Rayman Origins

I love a good platformer as much as I love a good RPG. I recently played through Rayman Origins and I was hooked. It finds a good balance between the precision platforming of the older Mario games and the speed and adrenaline of the classic Sonic titles. The other thing that really grabbed my attention was the fantastic art direction, including extremely detailed hand-drawn 2D character sprites and backgrounds. The game in motion looks unbelievable.

Soon my mind wondered to the times when epic RPGs of the past such as Chrono Trigger, Final Fantasy VI and Secret of Mana where all 2D based. You don’t see many games made these days like that on consoles, but after seeing the success of Rayman Origins, wouldn’t it be great to see an original RPG with the same amount of detail and beauty in 2D. It could show off massive environments such as lush jungles, eerie caves, towering mountains or futuristic cities all in glorious high definition 2D art. Character models could be charming, without the need to make them too realistic.

Not only that, but instead of remaking older RPGs with 3D character models, imagine a beautiful remake of Final Fantasy VI featuring the same level of detail as found in Rayman Origins. It could keep the same feel and atmosphere as the Super Nintendo classic while showing off Terra and Kefka in a new light. I could only dream…

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Filed under Chrono Series, Editorial, Final Fantasy Series, Mana Series

The Many Faces Of Final Fantasy IV

Final Fantasy IV is remembered as a classic that introduced many new features to the RPG genre that remain staples even today. Released in 1991, it was the first game in the Final Fantasy series to use the Active Time Battle (ATB) system that continued all the way up to Final Fantasy IX, it placed a greater emphasis on storytelling and provided deep and memorable characters with set job classes such as the Dark Knight Cecil and the Summoner Rydia. Over the years there have been many remakes and re-releases of the game all with new additions and upgrades. If you are yet to play the fantastic Final Fantasy IV, check out the options below:

Super Nintendo (1991)

The original version of the game, it was first released in English under the title of Final Fantasy II due to the fact the real Japanese Final Fantasy II and III were not translated at the time. If you are ready for a retro revisit or just want to experience the classic as it was, this version provides the intriguing storyline complete with the classic dialogue such as “You Spoony Bard!”

PlayStation (2001)

Re-released for the Sony PlayStation this version also came bundled with Chrono Trigger in the collection known as Final Fantasy Chronicles. The game received small tweaks in the translation and game play, but also included FMV sequences for the opening, which were made popular by other SquareSoft games of the era.

Game Boy Advance (2005)

Ported to the GBA, this version includes extra content, slightly updated menus and script, and increased difficulty level from previous English releases. It provides new dungeons and boss battles as well as additional weapons and items. Perfect for playing the classic on the go!

Nintendo DS (2008)

While most re-release have been minor upgrades, this version was a full 3D remake. The game featured cut scenes with voice acting, new FMV sequences, a completely new script working in material initially cut from the original, an “auto-battle” feature, an ability system and exclusive mini-games. The remake allowed the story to be presented in a more cinematic fashion.

PlayStation Portable (2011)

The most recent release of Final Fantasy IV included a remake of the original with updated 2D graphics, but also combines the sequel Final Fantasy IV: The After Years and an Interlude bridging the two stories together. If you were turned off by the 3D graphics of the NDS version, this is the option for you.

Have you played Final Fantasy IV and if so, which one did you experience?

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