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Top 5 Mini Games in Final Fantasy VII

The Final Fantasy series is no stranger to Mini games or including scenarios that change up the main gameplay style. From card games, to underwater sports games, to even learning lines for an Opera performance these diversions added variety to the main narrative. Final Fantasy VII took these ideas to another level and added a plethora of mini games that were either ingrained in the main story or fun extras to earn rare rewards. Here are the Top 5 best mini games to distract you from taking down Sephiroth:

1. – Midgar Motorcycle Chase (G-Bike) –

After the climatic battle with Rufus at the top of Shinra HQ the party escape Midgar by stealing a truck and being chased down the highway by Shinra guards. Cloud follows on a motorcycle and the player is tasked with protecting the truck and slicing through the Shinra attackers. While initially part of the main game, the player can play G-Bike again at the Gold Saucer later in the game earing points for taking down other bikes.

ffvii_crazy_motorcycle

2. – Snowboarding (Icicle Inn) –

After obtaining the snowboard and map from the village at Icicle Inn, Cloud rides a snowboard down the mountain through various routes before landing in the Great Glacier. The paths you take result in where you start your trek through the Glacier. Later in the game Snowboarding can played at the Wonder Square in the Gold Saucer and Cid and Tifa can be controlled instead of Cloud. The player can compete in time trials and unlock different courses to race on.

snowboard_jump

3. – Battle Square and Speed Square Shooting Rollercoaster (Gold Saucer) –

Final Fantasy VII had its own amusement park known as the Gold Saucer that housed numerous mini games itself. Each different Square of the Gold Saucer had different events to participate in, such as partaking in the medieval play on the date with Aeris, Tifa or Yuffie (you skip the play if you win a date with Barret). Although the biggest attractions are the Battle Square where you fight a set number of battles with increasing handicaps imposed upon you to gain rare items like Cloud’s Level 4 Limit Break; Omnislash and the Shooting Rollercoaster which plays like an on-rails shooter where you rack up point for hitting targets.

speed_square2

4. – Chocobo Breeding and Racing (Gold Saucer) –

Your first encounter with a Chocobo will usually be when you can catch one to ride over the Marshes and avoid the Midgar Zolom or when you must come first in a Chocobo Race to win your freedom from Corel Prison. After that you can either bet on Chocobo Races or breed your own and ride them to win items and rewards. Chocobo Breeding is extensive and later in the game you can breed different colour Chocobos that have new abilities like crossing rivers and mountains to allow you to explore the World Map and find extremely strong Materia in hidden caves such as the Knights of the Round Summon and Quadra Magic.

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5. – Tower Defence (Fort Condor) –

Once you have access to Fort Condor you can help the villages defend the giant Condor that has makes its home above the reactor on top of the mountain. It is played again in the main game to stop the Shinra from gaining the Huge Materia. It plays like a strategy tower defence game where you buy different soldier types and place them on the field to defeat and block the advance enemy troops.

ff7_minigame_fort-condor

What are your favourite mini games in Final Fantasy VII and how do you think they will be updated in the remake?

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Character Study: Yuna’s Pilgrimage

The main character of Final Fantasy X is Tidus, but the main heroine of the story is Yuna. Daughter of High Summoner Braksa, Yuna resolves to take the unenviable journey to receive the Final Aeon and defeat Sin, bringing peace to all of Spira. Yuna is one of the most interesting and determined characters ever to grace an RPG. While some female characters are often criticized for being mere “damsels in distress”, this article will delve into Yuna’s story and discuss why she is such an amazingly strong character.
 Final Fantasy X Yuna Sending Kilika
Final Fantasy X features an emotional and gripping narrative and a very interesting concept for it’s story; death. The people of Spira are constantly under attack from the seemly invincible monster Sin, who causes death and destruction all over the world and the only way to bring peace (albeit briefly) is for a summoner and their guardian to sacrifice their lives in the hope to defeat Sin by using Aeons which are souls of the dead. Even if they are victorious, Sin is soon reborn and cycle begins anew. A pretty depressing prospect indeed.
 Auron: “Spira is full of death… only Sin is reborn, and then only to bring more death. It is a cycle of death, spiraling endlessly.”
 Final Fantasy X Yuna Sin
Despite this, Yuna chooses to follow in the footsteps of her late father and volunteer herself to journey across the world gaining enough strength and knowledge to battle Sin. During the first half of the game Tidus (and by extension, the player) is unaware that Yuna must die in order to defeat Sin. When you first encounter Yuna she seems like a reserved, yet optimistic woman, but there is an air of sadness about her. At first it seems that she is just cautious of the pressure put on her by the expectation of everyone in the world relying on her to defeat Sin, but soon you realise there is a much more tragic reason. When Tidus learns the truth, his emotions get the better of him and I’m sure the player is no different. Looking back now, all of a sudden Yuna’s odd actions seem to make sense and it is all summed up beautifully by this heartbreaking line spoken by Tidus.
Tidus: “Sometimes Yuna would just stare off into the distance. I finally understood why. She was saying goodbye to all the places she’d never see again.”
Final Fantasy X Yuna Besaid
While the realisation that your death is not only inevitable, but that the gruelling journey you are taking is actually bringing you closer and closer to it would be enough to make even the most courageous person falter, Yuna’s resolve is strong and her determination, stronger still. Yuna fully accepts her fate and takes very seriously her responsibility to bring peace to the people of Spira. While she may seem frail, soft spoken or unassuming physically, her will is insurmountable. She is meet with many other challenges during her journey, but she never once relents, even knowing what the end will bring. Tidus often questions her motives and sacrifice, even going as far as suggesting she just quit the pilgrimage and live a normal life, but she responds that even is she were free to do whatever she wanted to, even with Tidus by her side, she would never be able to forget her promise to everyone.
Yuna: “I fight for Spira. The people long for the Calm. I can give it to them. It’s all I can give. Defeating Sin, ending pain… this I can do.”
 Final Fantasy X Yuna Calm
You learn over the course of the game that many summoners have failed in their Pilgrimage, whether they lose their resolve and give up, or die before they even get to the final battle. Summoners surround themselves with guardians for protection on their Pilgrimage and Yuna is no different. They say you can tell the character of the person by how others talk about them, and everyone shows Yuna a lot of respect and admiration. Even her enemies acknowledge her resilience and while many of the hierarchy of Yevon try to use her for their own means, not one of them succeeds and Yuna herself is often the one to foil their plans. Lulu, Wakka and Kimahri are like family to Yuna and guard her with their lives, Rikku is her family and tries everything in her power to keep her safe and even Auron sees the strength in her and allows her to make her own decisions. Yuna is of course just as thankful and willing to do anything for her friends.
Yuna: “Maester Seymour. I trust my guardians with my life. But they are also my friends. I will not stand by and watch them be hurt. I will fight you, too!”
 Final Fantasy X HD Group
That brings us to the last person Yuna grows close to over her journey, Tidus. Being an outsider Tidus has a completely different perspective of the world of Spira and has no attachment towards traditions and Yuna’s faith in Yevon’s teachings. It is an interesting dynamic how Yuna tries to explain it to Tidus and how she tells him her sacrifice is worth it to see the people of Spira happy. Some of biggest character development in Yuna’s arc comes when she discovers Yevon’s deceit and how she responds to it. Tidus notes how Yuna is visibly shaken as her faith is torn from her. Although once again Yuna is not one to back down and staying true to herself she continues on with her journey as the people of Spira’s happiness is her only concern. Yuna once told Tidus how she taught herself to be strong and practiced smiling to everyone, even when she was in turmoil inside. Yuna has incredible inner strength, but she also understands that she needs the strength of her friends to overcome her mightiest challenges.
Yuna: “I’ve… learned how to smile… Even when I’m feeling sad.”
Final Fantasy X Yuna Sad
Yuna is the shining light of hope to the people of Spira and she is an amazing and well developed character amongst a cast of great characters in Final Fantasy X.

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Why Square Enix Should Look To Final Fantasy IX

Regardless of your opinion on the current Final Fantasy games, (or Square Enix in general) everyone can agree that the newer games are becoming less and less like the classic RPGs so many people cherish.  This is understandable because times have changed and more importantly some of the original creators are no longer involved with the series, so it makes sense they won’t feel the same.

Final Fantasy IX Bahamut

A problem arises though when long term fans of the series no longer enjoy the direction the developers are taking Final Fantasy, the games themselves are no longer earning the critical praise they once were and the attempts to “attract new fans” to the series is not proving successful. It seems Square Enix wants to return Final Fantasy to it’s former glory, but are not sure of the right way to do so.

Final Fantasy IX Looks

Recent attempts from the developers at Square Enix seem to have been based around trying to emulate what made Final Fantasy VII so popular. Unfortunately the idea that Square Enix seems to have about why everyone loves Final Fantasy VII in the first place is far from the actual reason from the fans themselves.

So is there a better option? Well as much as Final Fantasy VII is my favourite RPG of all time, I think Square Enix should instead look to Final Fantasy IX and its design as a way to create a Final Fantasy that everyone can enjoy.

Final Fantasy IX AirshipsI have been recently replaying through Final Fantasy IX and the first thing I noticed is how well it bridges the gap between the older 2D games of FF1-6 and (at the time of its release) the modern 3D games of FF7-8. Final Fantasy IX had the soul and character of the SNES games, but utilises the graphics, mechanics and gameplay systems expected of the modern hardware it was designed for. Hironobu Sakaguchi has stated that Final Fantasy IX is the “closest to (his) ideal view of what Final Fantasy should be” and having played all of the single-player titles in the main series it is easy to see why.

Final Fantasy IX Alexandria Party

The other thing I noticed was how many features Final Fantasy IX incorporated that I think are missing from the newest iterations in the series. Final Fantasy IX returned the series to a more medieval fantasy setting after the futuristic worlds of the games that preceded it and it was a breath of fresh air. Imagination ran wild as instead of using trains or cars to travel world, you could ride on the back of the giant insect-like Gargants through tunnels and instead of having all the characters being humans, you had a variety of different races such as anthropomorphic rats from Burmecia or faceless Black Mages. Final Fantasy IX’s world was full of interesting locations that were new, inventive and a joy to discover. Not only was it artistically beautiful, but there were so many secrets to uncover, which encouraged exploration and curiosity.
Final Fantasy IX Character Concepts
The other area Final Fantasy IX excelled in was its characters, and more importantly their growth and development. Playing the game again, the attention to detail with each character is exceptional. When you entered a new place the party would split up and you could find them off doing their own thing. Vivi would be wandering around like a lost child, while Steiner would be in the weapon shop checking out the latest armour. Without spoon-feeding the player, you could understand what made these characters tick and it made them all the more relatable.
Final Fantasy IX Vivi Life
Of course the story itself also did a fantastic job of bringing the characters to life. For all the action packed moments such as the mid-air chase through South Gate or the epic battle of the Eidolons between Bahamut and Alexander, Final Fantasy IX had just as many quiet heartfelt ones such as Vivi talking through his fear of death with one of the Black Mages or when Zidane tells Garnet the reason why he decided to go with her at Madain Sari. Not only were the main characters developed well, but many of the non-playable characters had their own story arcs and even the main antagonist Kuja is introduced early and stays all the way to the end, dealing with his own mortality. The strength of Final Fantasy IX narrative lies in the fact that its characters deal with real human emotions; fear of death, loneliness, identity, self worth and belonging. While more recent games have featured stories with needlessly complicated plots, the relative simplicity of Final Fantasy IX made it all the more human.
Final Fantasy IX Life Goes On
This straight forward approach to design also worked in the gameplay systems. While newer customisation and battle systems seem to strive to be a complex as possible, Final Fantasy IX made them simple and effective. Equipping weapons, armour and accessories let you learn new abilities and every character had a unique skillset that made experimenting with different party combinations and strategies fun and engaging. Instead of having all your characters as blank states that could be switched around interchangeably, you had to change your strategy on the fly depending on which characters were currently accessible, forcing the player to learn how to best utilise each character effectively. Final Fantasy IX is one of the only RPGs where I regularly changed my party and used different combinations depending on what part of the story I was up to.
Final Fantasy IX Battle
Many see Final Fantasy IX as a reflection on what the series used to be, but it should be also seen as the perfect blueprint to move the series forward while staying true to its spirit.

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Top 5 Boss Battles from Final Fantasy VII

Final Fantasy VII will be remembered for it’s great characters, atmosphere and narrative, but another aspect that really stands out is the memorable boss battles. All the way from the Guard Scorpion at the very beginning of the game to the final showdown in the Northern Cave you better be ready for action. Here are the Top 5 Boss Battles from Final Fantasy VII:

  1. – Rufus Shrina –

The opening hours of Final Fantasy VII is filled with more memorable moments than most games have in their entirety. You bomb two Mako Reactors, meet Aeris, dress in drag in the Wall Market to sneak into Don Corneo’s Mansion, narrowly escape the plate being dropped on Sector 7 and then infiltrate Shrina HQ to find the President murdered by what appears to be Sephiroth. This all leads up to an epic one-on-one showdown on the roof of Shrina HQ between Cloud and the President’s son Rufus. The introduction of Rufus, his speech and the fight all make up a fantastic experience. If you didn’t know much about RPGs you could have been mistaken into thinking this was nearing the end of the game, when in fact it had only just begun!

Final Fantasy VII Cloud Vs Rufus Battle

  1. – Jenova LIFE –

Final Fantasy VII has an unparalleled knack of building up tension and then throwing an epic boss battle at you when your emotions are high. There is no better example of this, than after working your way through the mysterious City of Ancients in search of Aeris, to then witness her sudden death at the hands of the heartless Sephiroth, to then be confronted with an intense battle against another form of Jenova. You hardly get a chance to catch your breath or comprehend what just happened when you are forced to fight for your lives. The emotional rollercoaster is complete when you realise the normal boss battle music when fighting Jenova is not playing, but rather the beautiful Aeris’ Theme instead, a spectacular design choice from the developers.

Final Fantasy Jenova LIFE

  1. – Sephiroth –

After battling your way through the Northern Cave and one last gathering of the party, it’s time to face the final challenge: defeat Sephiroth and release Holy to allow it to try and save the planet. Sephiroth’s first two forms are the real challenge and the angelic second form utilises the lengthy cinematic Super Nova attack that destroys entire planets just to try and stop you. The final battle is just Cloud and a human Sephiroth facing off as Cloud unleashes his ultimate attack, Omnislash to end Sephiroth once and for all. Even though the last battle is unlosable, it is every bit as satisfying as you can feel all of Cloud’s anger, sadness and resentment spill out as he finally settles the score after all those years.

Final Fantasy VII Cloud Omnislash

  1. – Ruby/ Emerald WEAPON –

Final Fantasy VII has a few optional boss battles, but none come close to the complexity of these two WEAPONs. While some of the other battles on this list are memorable because of the storyline that surrounds them, Ruby and Emerald WEAPON are here because of the challenge they present and the strategies needed to cover come them. Final Fantasy VII has a deep and rewarding combat and customisation system and you need to have a strong grasp of how to master it if you are to have any chance of being victorious in these battles. Both offer different tricks such as Ruby being able to permanently knock party members out of the fight or Emerald’s attack that hits harder depending on how many materia you have equipped on each character. The ultimate boss battles in Final Fantasy VII.

Final Fantasy VII Ruby Emerald WEAPON

  1. – Demons Gate –

Fought in the Temple of Ancients, this is a terrifying and difficult boss battle. It is likely the toughest battle at that stage of the game and will really challenge the player’s ability. The design is intimidating and there is a real sense of urgency to the fight as Demons Gate is fast and has some devastating attacks such as Demon Rush. It is a great accomplishment to see the end of this battle and it feels like the start of many more challenging bosses to come.

Final Fantasy VII Demons Gate

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Review: Why You Should Play Kingdom Hearts

Kingdom Hearts is an action RPG for the PlayStation 2 that featured the bizarre, but magical combination of classic Disney characters with Squaresoft’s own Final Fantasy characters.

Kingdom Hearts Cloud

Kingdom Hearts created a universe where characters from Disney animated films such as Aladdin and Peter Pan co-existed with Final Fantasy characters ranging from Cloud Strife to Squall Leonheart. It didn’t just rest on the popularity of Disney’s timeless characters and settings though, expertly mixing it together featuring an entertaining original story, fun real time combat system, high quality voice acting and an amazing soundtrack. Kingdom Hearts was so unpredictable, yet so ingenious.

Kingdom Hearts Sora and Kairi

The story focuses mostly on original characters, while leaving the Disney and Final Fantasy characters as cameos, which works extremely well as it lets Kingdom Hearts stand on its own two feet. The main character Sora is tasked with using the Keyblade to travel to different worlds and protect them from being consumed by the dark creatures known as the Heartless. The story evolves from the light verse darkness theme and provides many twists and turns such as your allies becoming enemies. The locations are also a highlight as each new world brings a classic Disney film to life.

Kingdom Hearts Goofy and Donald

Unlike most of the RPGs Squaresoft were releasing at the time, battles in Kingdom Hearts are in real time with the player having full control over Sora, who is joined by Donald and Goofy (plus other Disney characters) as computer controlled party members. The combat system still has plenty of depth as Sora can attack with his Keyblade, cast magic spells, use special techniques, jump, fly and even use summons. Despite the bright and colourful look of the games graphics, some bosses are very difficult and require the player to master all of their abilities such as an optional fight against the infamous Sephiroth in the Hercules’ Olympus Colosseum.

Kingdom Hearts Sora Vs Riku

Kingdom Hearts excels in its voice acting, as the main characters are brought to life by Hollywood actors and many of the Disney characters have their original voice talent. Adding to the fantastic audio experience is the impressive soundtrack by Yoko Shimomura who carefully blends arrangements of iconic Disney melodies with memorable original compositions such as “Dearly Beloved” and “Hollow Bastion”.

Kingdom Hearts Ansem

Kingdom Hearts is a wonderful mix of originality and nostalgia. If you wish to play an action RPG with thrilling game play and memorable characters then you should play Kingdom Hearts.

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Deconstructing Cloud Strife

If you are a fan of RPGs, there is a good chance you have played the Squaresoft masterpiece Final Fantasy VII. The game is well known for its engaging narrative and memorable characters, but the following article will be an analysis focusing on the motives of the main protagonist: Cloud Strife. *This analysis will only be of Cloud from the original game, no representation of his character from the” Compilation of Final Fantasy VII” titles will be taken into consideration.

Final Fantasy VII Real Cloud

RPGs are often criticized for having protagonists that are just pulled along for the ride and have no real purpose or motivation to participate in the story. Final Fantasy VII featured a scene before the final battle where Cloud asked all the party members to go away and really think about what they were fighting for and if they were willing to sacrifice it all for it. If they were not 100% committed he would accept their decision and go on fighting on his own. He wasn’t sure anyone would come back. All the characters did find their own reasons for fighting, but as the main character of the game, Cloud’s motivations were the most interesting and they make him the most human character I have ever come across in a fictitious story, video game or otherwise.

Cloud: “What are we fighting for? I want us all to understand that. Save the planet… for the future of the planet… Sure, that’s all fine. But really, is that really how it is?”

Final Fantasy VII Reasons

Cloud is a very complex character and unlike most righteous heroes in RPGs, his motives are mostly personal in nature. As a child, he was an outcast. Living in Nibelheim, the other kids teased him and he often got into fights. He had a crush on Tifa, who was very popular, but she didn’t even think twice about him. When Tifa’s mother died and she ran away Cloud tried to save her, but ended up being blamed for her falling into a coma for a week. As a teenager Cloud decided to leave Nibelhiem and join SOLDIER, his aim was to become a hero like the great Sephiroth. Cloud didn’t want to be a hero for glory or to selflessly help people, he wanted to be somebody people admired, he wanted to impress Tifa and he probably wanted to rub it in the faces of the other kids that had teased him all those years. Cloud was a normal teenager, dealing with real world problems just like us.

Final Fantasy VII Cloud SOLDIER

When Cloud never made SOLDIER and was only a low ranking Shinra Guard, he felt like a failure and he did what most people would do: he hid himself. On his return to Nibelhiem he never removed his helmet to Tifa hiding his face (and failure) from her. After the events that took place in Nibelhiem with Sephiroth losing his mind and burning the place to the ground, Cloud meets up with Tifa again years later in Midgar. He now has a cocky, self-important attitude, calls himself a mercenary and only fights with AVALANCE for the money. Cloud has changed during this time, even if he doesn’t exactly remember it yet. See during this period Cloud is living a lie, as it is shown later in the game that the memories he tells everyone are really from Zack, the former SOLDIER First Class who was killed saving Cloud’s life.

Cid (talking about Cloud): “Just when you thought he was cool, he’d go and do some damn fool thing. And when you thought he was smart, he’d show how stupid he was. Everything about him from his movements to his speech were kinda odd.”

Final Fantasy VII Cloud Attitude

Cloud’s made up persona is quickly worn away as he starts to show his real self again when he meets Aeris and then infiltrates Shrina HQ to save her. It’s when the party leaves Midgar that Cloud realizes his new motive for travelling all over the world which stays with him for most of the remainder of the game: to seek revenge against Sephiroth.

So for most of the story Cloud wants to gain his revenge on Sephiroth, this is taken to another level when Sephiroth mercilessly kills Aeris right in front of him. Towards the end of the game Cloud is fighting for the planet as well, as he wants to save the world from Meteor because it’s the right thing to do and he knows he is the only one who can at this point, but he clearly states it’s not his main motive:

Cloud: “For me this is a personal feud. I want to beat Sephiroth and settle my past. Saving the planet just happens to be a part of that.”

After Tifa pieces together his past in the lifestream and allows him to find his true self, Cloud is finally honest with himself and learns to accept who he is. He acknowledges his shortcomings, he admits he is scared of what lies ahead in the face of overwhelming odds and even contemplates quitting, but in the end he takes the responsibility of being the leader of a group of people that need him and he gives it everything he can. When it all comes down to it Cloud is a positive person with an unwavering determination.

Final Fantasy VII Cloud Answers

Cloud: “I’ll find the answer someday. As long as I keep trying”

How many RPG heroes admit they are only saving the world for a personal vendetta? None, and if they start out with another motive, they usually drop the idea later in the game. Cloud’s real journey in Final Fantasy VII is finding out the truth about his past and accepting himself for who he is, no matter all the faults he has and mistakes he has made. Final Fantasy VII has many emotional themes in its narrative, but Cloud’s story of self discovery is easily the most relatable and scarily human.

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The Rise of SquareSoft (Part 4) – No Going Back

After defining and revolutionising RPGs on the original PlayStation, Square went head first into the next generation by beginning work on the tenth instalment in the Final Fantasy series developed exclusively for the PlayStation 2. With much more powerful hardware, Final Fantasy X saw the introduction of voice acting, more realistic facial animations, fully 3D environments (replacing the pre-rendered ones used in Final Fantasy VII, VIII and IX) and had three different composers producing the soundtrack including Nobuo Uematsu. Final Fantasy X was a huge success and was seen as a giant leap forward for the series, while still keeping the features fans enjoyed, such as an engrossing narrative, memorable characters, mini-games, turn-based battles and a gigantic world to explore.

Final Fantasy X Tidus Wallpaper

During the early 2000s online gaming was growing in popularity and Square announced the next numbered Final Fantasy game would be a completely online experience. Final Fantasy XI allowed players to created their own online avatars and take on quests to develop their character and progress through the main storyline. Final Fantasy XI became the most profitable entry in series and is still in operation 10 years after it’s release with new developments expanding the game.

Final Fantasy XI Battle

After the critical success in Japan of Vagrant Story and Hironobu Sakaguchi’s pleasure with Yasumi Matsuno’s work as a game director, Sakaguchi decided that he would entrust Matsuno with the next mainline Final Fantasy game. Co-directed by Matsuno and Hiroyuki Ito, Final Fantasy XII was a massive change in direction for an offline Final Fantasy game. It featured a seamless battle system with no random battles, free camera control, was based in the world of Ivalice from Final Fantasy Tactics and put heavy emphasis on a political storyline. Due to creating the new battle system completely from scratch, Final Fantasy XII had a very long development cycle of around 6 years and during the time Matsuno fell ill leading to his resignation from Square. Final Fantasy XII was completed after he left and was still meet with huge success.

Final Fantasy XII Boss

Square had partnered with Nintendo many years earlier to create Super Mario RPG, but the world was shocked when they announced they were developing a new RPG with Disney known as Kingdom Hearts. Character designer Tetsuya Nomura made his debut as game director as Kingdom Hearts was released as an action-RPG featuring worlds and characters from Disney animated films such as Aladdin and The Little Mermaid, mixed with original and Final Fantasy characters ranging from Cloud Strife to Squall Leonheart. What seemed like an odd combination produced one of the best RPGs released on the PlayStation 2 and expanded into its own long running series.

Kingdom Hearts Sora Donald Goofy

With Square still dominating the RPG scene, Sakaguchi believed it was time to broaden the company’s horizons as he created Square Pictures and directed his first feature length movie. Final Fantasy: The Spirits Within was the first photorealistic computer animated feature film using the most advanced technology available at the time. Despite some positive reviews, the film didn’t earn enough money to even cover its expensive development and cost the company millions of dollars, Square Pictures was closed down and SquareSoft was in financial strife. Sakaguchi stepped down as vice president of Square and shortly left the company all together when Square merged with their once rival Enix in 2003, creating Square Enix.

Final Fantasy The Spirits Within

During the years either side of the merger with Enix, many talented employees left Square such as  directors and game designers: Hironobu Sakaguchi, Yasumi Matsuno and Tetsuya Takahashi, script writers: Masato Kato and Kazushige Nojima, as well as composers: Nobuo Uematsu, Yasunori Mitsuda and Yoko Shimomura. Many other employees joined smaller development companies too. Square Enix still continues to create Final Fantasy games and others in old Square franchises, but the golden age of SquareSoft seems to have long past. Still, we can always look back at some of the greatest video games ever made and remember the unforgettable journeys they gave us…

Final Fantasy Hironobu Sakaguchi

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