Review: Why You Should Play Final Fantasy Tactics

Final Fantasy Tactics is a tactical RPG released on the Sony PlayStation that features an intriguing political storyline with a strategic and complex battle system.

As Yasumi Matsuno’s first project after joining SquareSoft, Final Fantasy Tactics introduced players to the war ravaged kingdom of Ivalice. Final Fantasy Tactics is deep and engrossing, featuring the greatest edition of the job system used in many Final Fantasy titles. The game is difficult and dense, but the committed player is rewarded with one of the greatest stories told in an RPG.

The story of Final Fantasy Tactics is set during the events of “The War of the Lions”, where Duke Larg and Duke Goltanna are fighting each other to claim the throne. It is on this backdrop that childhood friends, the high born Ramza Beoulve and low born Delita witness the ugly prejudice between nobles and commoners. The tragic death of Delita’s sister changes both of their lives, as Delita begins a plan to use and manipulate the nobility to rise above his rank and seek rule over Ivalice, while Ramza denounces his noble name and fights unrewarded for justice and to protect the princess who is caught up in the political mess. The mature narrative delves into the morals of both men as one becomes the corrupt hero that the public praises, while the other becomes the brave hero that the pages of history forgot.

Battles in Final Fantasy Tactics take place on a 3D isometric field. Each party member can be controlled by moving them around the field and selecting attacks, spells and items. It plays out like a game of chess as position and strategy are very important to the outcome of the battle. Characters are fully customisable, using the extensive job system. There are over 20 different classes to choose from including special versions for important characters. By equipping your army with the likes of Knights, Mages, Summoners and Ninjas, the game is endlessly re-playable and engaging.

The music of Final Fantasy Tactics is both beautiful and mysterious. The battle theme “Trisection” is stirring, but thoughtful, emulating the game-plays use of tactics, while the melodic piano piece “Hero’s Theme” captures the tragic struggle of Delita and Ramza. The soundtrack compliments the story fantastically.

Final Fantasy Tactics is an extremely deep and rewarding experience. If you wish to play an RPG that will challenge and captivate you from beginning to end you should play Final Fantasy Tactics.

2 Comments

Filed under Final Fantasy Series, Reviews

Top 5 Songs From Final Fantasy X

Final Fantasy X was the first main title to feature composers other than Nobuo Uematsu. This gave the soundtrack a more diverse sound and featured multilayered melodies. It was also the first Final Fantasy game with voice acting. These are my top 5 songs from Final Fantasy X:

1. -To Zanarkand-

This is a deeply beautiful and sad song. With only the use of piano, this melody transports you to another world and takes you through the emotions of despair, regret, loss and hope. One of Uematsu’s greatest compositions.

2. -Suteki Da Ne-

The main vocal piece of the soundtrack, sung in Japanese. It is a tragic, but heartfelt love song featuring a sweeping melody and nice vocals. I would also recommend listening to the English version translated for the Final Fantasy orchestral concerts.

3. -Main Battle Theme -

The main battle theme of Final Fantasy X is very different to others in the series. It is more upbeat and rhythmical. It matches Tidus jumping back and forth getting ready for action. While the melody starts off calm and collected, it still includes enough energy to fit the harder battles.

4. -Silence Before The Storm-

An eerie and mysterious song, like you have just wandered into an enchanted forest. The melody is both comforting and intriguing. The composition features a wonderful chord progression that really makes the song stand out.

5. -Otherworld-

Something completely new to the series, the distorted guitar and grinding vocals came as a surprise to long time players, but the heavy metal sound was the perfect background for the final battle against Jecht as Braska’s Final Aeon.

6 Comments

Filed under Final Fantasy Series, Music, Top 5 Lists

The Many Faces Of Final Fantasy IV

Final Fantasy IV is remembered as a classic that introduced many new features to the RPG genre that remain staples even today. Released in 1991, it was the first game in the Final Fantasy series to use the Active Time Battle (ATB) system that continued all the way up to Final Fantasy IX, it placed a greater emphasis on storytelling and provided deep and memorable characters with set job classes such as the Dark Knight Cecil and the Summoner Rydia. Over the years there have been many remakes and re-releases of the game all with new additions and upgrades. If you are yet to play the fantastic Final Fantasy IV, check out the options below:

Super Nintendo (1991)

The original version of the game, it was first released in English under the title of Final Fantasy II due to the fact the real Japanese Final Fantasy II and III were not translated at the time. If you are ready for a retro revisit or just want to experience the classic as it was, this version provides the intriguing storyline complete with the classic dialogue such as “You Spoony Bard!”

PlayStation (2001)

Re-released for the Sony PlayStation this version also came bundled with Chrono Trigger in the collection known as Final Fantasy Chronicles. The game received small tweaks in the translation and game play, but also included FMV sequences for the opening, which were made popular by other SquareSoft games of the era.

Game Boy Advance (2005)

Ported to the GBA, this version includes extra content, slightly updated menus and script, and increased difficulty level from previous English releases. It provides new dungeons and boss battles as well as additional weapons and items. Perfect for playing the classic on the go!

Nintendo DS (2008)

While most re-release have been minor upgrades, this version was a full 3D remake. The game featured cut scenes with voice acting, new FMV sequences, a completely new script working in material initially cut from the original, an “auto-battle” feature, an ability system and exclusive mini-games. The remake allowed the story to be presented in a more cinematic fashion.

PlayStation Portable (2011)

The most recent release of Final Fantasy IV included a remake of the original with updated 2D graphics, but also combines the sequel Final Fantasy IV: The After Years and an Interlude bridging the two stories together. If you were turned off by the 3D graphics of the NDS version, this is the option for you.

Have you played Final Fantasy IV and if so, which one did you experience?

9 Comments

Filed under Editorial, Final Fantasy Series

Which Console Had The Best RPGs? (Part 3)

After the evolution from 2D sprites on the SNES to the limited 3D models on the PlayStation, RPGs on the PlayStation 2 finally featured fully 3D worlds to explore. The powerful hardware of the PS2 allowed RPGs to utilise more detailed character models and environments, exciting new battle systems and topped it all off with orchestral soundtracks and voice acting.

Sony PlayStation 2 (PS2)  

Gone were the days of pre-rendered backgrounds, games were now using fully 3D models with the ability to move the camera around and view the world anyway you wanted. RPGs such as Final Fantasy XII enabled players to roam around its massive world seamlessly, going to places ahead of the story and even finding enemies that were way above their level.

Cut scenes were made more realistic with the use of voice acting and motion capture and games like Kingdom Hearts even had Hollywood actors leading their talents to help bring characters to life. Musical scores where now orchestral and composers could add more depth and instruments to their arrangements.  Even with the advancements in other aspects of the genre, RPGs still had memorable stories to tell such as the wonderful journey through Spira in Final Fantasy X or the 3 part Sci-fi epic of Xenosaga. The improved presentation of PS2 RPGs allowed developers to fully realise their visions on screen and create immersing worlds.

With the popularity of the PS2 and the RPG genre during these years many niche games where able to receive widespread recognition such as Persona 3 and 4, that merged the modern settings of high school classrooms with turn-based dungeon crawls. Not everything became more realistic and the use of cell-shaded graphics in titles such as Rouge Galaxy presented art styles that mesmerised players. Action RPGs became more plentiful and battle systems such as the one found in Star Ocean 3 provided intense action with full control over character movement.

RPGs on the PS2 had a tremendous amount of variety enabling all players to find a game that would satisfy their tastes. The Best RPGs found on the PS2 include: Final Fantasy X and XII, Kingdom Hearts 1 and 2, Xenosaga Episode 1,2 and 3, Dragon Quest VIII, Star Ocean 3, Valkyrie Profile 2: Silmeria, Rouge Galaxy, Dark Cloud and Dark Chronicle, Persona 3 and 4, Odin Sphere, Suikoden III, IV and V and many more.

So what is your favourite console for RPGs? The SNES, PS1, PS2 or do you think another console has a greater collection of games? Let me know what you think!

10 Comments

Filed under Dragon Quest Series, Editorial, Final Fantasy Series, Kingdom Hearts Series, Persona, Rogue Galaxy, Xenosaga

Top 5 Songs From Final Fantasy IX

Final Fantasy IX was a reflection on earlier games in the series and this comes through in its amazing soundtrack as it borrows themes and melodies from other Final Fantasy games. The music is diverse featuring arrangements of Spanish guitar, flute, piano and harpsichord giving it a unique feel. These are my top 5 songs from Final Fantasy IX:

1. -You’re Not Alone-

An impressive track for the weight it brings to the narrative. It is dark and melodic representing Zidane’s utter hopelessness towards the end of the game. It starts off simple and gradually adds layers of depth building into a complex melody. An expertly written piece of music.

2. -Melodies of Life-

As the vocal theme of the game, it is both sensitive and uplifting. The melody is repeated to great effect in a few other pieces, but the vocals add a more emotional attachment in this version. It is played during the ending and it is the perfect way to accompany the happy conclusion.

3. -The Place I’ll Return To Someday-

When I think of Final Fantasy IX, this is the song I associate with it the most. The simple melody reminds me of childhood and sets up a nostalgic atmosphere. The peaceful arrangement is both familiar and comforting, invoking the feeling of home.

4. -Dark Messenger-

An epic boss theme, but it is very different from what you expect. It starts off slow and takes its time to develop, creating a sense of tension and even adds a frantic piano passage making it feel unstable and keeps the listener on the edge of their seat.

5. -Hunter’s Chance-

A frantic and energising theme, that plays during the Festival of the Hunt. It perfectly captures the mood of danger and excitement, while keeping the player on their toes as the time limit counts down adding to the sense of urgency.

6 Comments

Filed under Final Fantasy Series, Music, Top 5 Lists

Review: Why You Should Play Xenoblade Chronicles

Xenoblade Chronicles is an action-based RPG released on the Nintendo Wii that feels modern and fresh, but encapsulates the very best features of classic RPGs.

Designed by Xenogears director Tetsuya Takahashi, Xenoblade’s story takes place on a world unlike any other. The world is literally the body of two ancient petrified titans, the Bionis, where human-like species live and the Mechonis, home to the antagonistic mechanical creatures known as the Mechon. Xenoblade Chronicles will draw you in with its magical world, that is endlessly expansive and features some of the best art design since Chrono Cross. Exploration is at its best, as pretty much anywhere you can see, you can travel there by foot. This is an epic adventure that will leave you in a sense of wonder every time you encounter a new area.

The narrative is also engrossing, as what starts out as a story of personal revenge against the Mechon, becomes something much more. The game is never slowed down by the story though and most cutscenes are action-packed, leaving the player wanting more. The characters are well developed and the main cast really have a reason to be part of the story, as the conflict has all directly impacted their lives. The stand out characters include the seasoned hero Dunban, who brings a sense of urgency to proceedings and the main protagonist Shulk, who has the ability to see visions of the future through the legendary sword the Monado that he wields. The plot offers many twists and turns that genuinely surprise and evoke emotion.

Xenoblade Chronicles has so many impressive features, but it is the battle system that will keep the player coming back for more. Unlike other action-based systems, battles in Xenoblade require strategy and can’t be won by just mindlessly attacking. Normal attacks are performed automatically leaving the player free to execute special attacks, move their characters into a more advantageous position, discover the proper strategy to defeat enemies and organise chain attacks between the three party members. The game adds more abilities as the story moves on, such as Shulk’s ability to see a vision of a powerful attack that the enemy is planning, allowing the player the chance to warn the other characters and prepare for a counterattack. The game play is deep and engaging, but never poorly explained, letting the player learn by experience, something many modern game developers do not understand.

The soundtrack of Xenoblade Chronicles is also an epic, featuring music from six composers including the well known Yasunori Mitsuda and Yoko Shimomura. The music is full of life and does not contain much repetition as many songs include multiple sections. Areas in the game such as Colony 9 contain different music depending on whether it is day or night, as the tracks for the day portray upbeat, exciting themes, while the night-time tracks are softer and calmer. The “Main Theme” is exquisite and beautiful and “Engage the Enemy” is an extremely emotional piece that is played during important parts of the game. This is one of the best video game soundtracks in years.

Xenoblade Chronicles is an RPG that must be played. It is how modern RPGs should be designed and it is comparable to Chrono Trigger in the way it makes so many innovations, but gets all of them right. If you wish to play an RPG that respects its tradition but knows when to try something new then you should play Xenoblade Chronicles.

8 Comments

Filed under Reviews, Xenoblade Chronicles

Which Console Had The Best RPGs? (Part 2)

While the Super Nintendo is home to some of the true classics of the genre, the original PlayStation offers a huge variety of RPGs with more mature storylines, deeper mechanics and the introduction of mesmerising FMVs. The PS1 allowed developers more freedom to enhance the way they could present their stories which provided many new features to the genre.

Sony PlayStation (PS1)

With the extra power provided by the PlayStation hardware, RPGs such as the magnificent Final Fantasy VII amazed players with Full Motion Videos (FMVs) that helped depict important moments in the game in a more impressive way. Coming from 2D sprites, to seeing worlds realised in 3D was exciting for players at the time. Watching an emotional scene or intense action in more detail was something to look forward too, rather than a chore as in many modern games.

Stories became more ambitious too, involving more mature and complex plotlines, as well as adding more depth to characters. PS1 RPGs delved into themes unexplored by video games at the time and games such as Xenogears featured memorable characters, dealing with real issues that players could relate to. While Final Fantasy Tactics offered a plot filled with political intrigue, murder and heresy. More detailed character models and environments added to the sense of atmosphere and made the narratives more compelling to the player.

Art design and game mechanics were diverse, resulting in RPGs that provided unique experiences. Valkyrie Profile was willing to innovate on traditional mechanics, while Vagrant Story included a battle system and complexity unlike any other RPG before it. Worlds were bigger and more captivating and with the use of pre-rendered backgrounds they were full of detail and life. Designers explored different settings ranging from futuristic and modern, to medieval and even outer space. Experimentation was at its highest and it rewarded players with some the greatest RPGs ever made.

With the use of CD as storage media, RPG music was of higher quality and even vocal pieces were utilised. With voice acting still not common place, music was imperative to the experience and soundtracks such as Chrono Cross featured some of the best orchestral music ever to grace a video game.

RPGs on the PS1 were philosophical and ambitious, leaving players with stories they would never forget. It has a massive number of titles with the best of the best including: Final Fantasy VII, VII and IX, Chrono Cross, Xenogears, Vagrant Story, Final Fantasy Tactics, Legend of Mana, Parasite Eve, Valkyrie Profile, Grandia, Lunar: Silver Star Story Complete, The Legend of Dragoon, Suikoden 1 and 2, Wild Arms, Star Ocean: The Second Story and many more.

The next article will explore the great RPGs developed on the PlayStation 2.

2 Comments

Filed under Chrono Series, Editorial, Final Fantasy Series, Mana Series, Parasite Eve Series, Vagrant Story, Xenogears